A downloadable game for Windows, macOS, and Linux

A spooky reimagining of the original minesweeper, where you find vampires among the victorian ball dancers standing in line.

Made for the HPS1 Halloween jam 2022, 




Move: WASD or left stick

Look: Mouse or right stick

Action/Ok: Xbox A

Unmask: Left trigger

Put rose/flag as vampire: Right trigger

PlatformsWindows, macOS, Linux
Rated 4.4 out of 5 stars
(5 total ratings)
TagsHorror, PSX (PlayStation), Retro


inf_masq_linux.zip 21 MB
inf_masq_mac.zip 35 MB
inf_masq_win.zip 20 MB

Development log


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I'm entertained by this. The presentation adds tension, and the first person perspective really shakes up my intuitive grasp of the space. But as someone who has spent entirely too many hours in minesweeper, I do have a couple nitpicks.

1) When you unmask a 0 dancer, it looks like the game is supposed to automatically unmask every dancer adjacent to them, which is well and good. But it misses (fails to unmask) the diagonally-adjacent dancers, which should presumably also be unmasked.

2) When you place the final rose on the final vampire, the game ends immediately, even if there are dancers left you haven't unmasked. This is the opposite of the classic victory condition, where marking the mines isn't actually the goal, but rather uncovering every non-mine square. By ending the game in victory when every vampire is marked, you allow the player to brute force a solution. Of course, this can be an advantage, in that it allows players to solve the common "last 50/50" type situations where there's only one vampire left but no way to know which of two dancers it is. But it still has the potential to degenerate into players just brute forcing rose locations once they get close to the end.

If it matters, I was playing the windows version.


Interesting take on a game classic! The horror factor is really strong, looking forward to what you're further doing with it!


I gave The Infernal Masquerade a brief mention in this spooky game vid @ 1:16:45

I'm a fan of minesweeper so I played it for a good while, but I don't feel the first person perspective played to it's strengths. A good novelty though.


I would say this works as a 'proof-of-concept' to how the pacing of minesweeper works in a first person gothic horror setting. I would go for novelty as well as-is and it's definitely an example of a working jam game and I will transfer it to a paid version as 'classic mode', which is just literally minesweeper.

I took interest in the 50/50 guessing part and also the difficulty from limited vision and I think your video and comment may have just given me the idea how to make it definitely play to its strengths, and it is with the variance in appearance and the names of the characters.

If you are familiar with the hasbro board game 'guess who', there may be a hint of where I'm going to.

Thanks for the input!


Hii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you if you plan on expanding it ^^

-The main concept of the game is quite interesting and you could expand it through some cinematics and a little background story.

-The visuals are quite nice, but the level could be designed in a more interesting way, you could also improve on level design and integrate it with the gameplay mechanics.

-The gameplay mechanics are the classic ones, but as I've said you could use level design to create mechanics. You could add big pilars around the place as decoration while using them as separation between the people like this: H(HUMAN) P(PILAR) V(VAMPIRE)

H H H H This way you could have humans that only tell you about

V H P  V having one vampire close while having to make more mental

H H H H calculations since there could be one behind the pilar and you                   could fail if you make quick asumptions.

In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful for the development :D, also if you could subscribe that would help me a lot :)




Could you make it so that the first person you unmask is always a human, like regular minesweeper?


Me reading this was like:
Minesweeper actually does that..

I'll start working on it, it seems very integral. Thanks!


Done! The first person is now always a human.

(1 edit) (+2)

I lost on last person netherless good game.


so weird retro ;D